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+1 with 64bit on 2 pc's
I'm trying to debug my Unity 3 project with Unity 3.1.0f3 and MonoDevelop (C#) that comes with it. I'm using a Windows 7 64bit pc. When I follow...
I'm working with LitJson. This one works fine for both the editor and the web player.
Any news on the hotfix date? They said it would be released last week!
It has nothing to do with updating your project to Unity 3. The problem is the web player. If you install the new Unity web player (or your user...
I've reported this bug. They confirmed it and sent it to the def team. So hopefully they will fix this soon.
I use the same configuration except I'm using NVIDIA and have the same problem.
I've detected a major bug! The web player that comes with Unity 3 is not communication with javascript through Application.ExternalCall() when...
I get an error in U3 f1 when using: Application.isEditor Error: ArgumentException: get_isEditor can only be called from the main thread...
Does anyone know if I could use Json.NET in stead of LitJson in U3? Json.NET has more features.
Thanks for answering so quick! I will try litjson :-)
Thanks! I will look into this :-)
But why does it work in U2.6 then?
I was trying to convert our U2.6 project to U3. When trying to compile the project for the web I got this error: "ArgumentException: The...
I have the same problem with the Jayrock DLL. U3 has different security handling. (Don't ask what exactly :?) Does anyone have a solution?
So what yours saying is that Unity 3 doesn't support JSON anymore?
I'm trying to build my project for the web with Unity 3.0.0f1. To communicate with a flash player I'm using a .NET dll Jayrock.Json.dll When...
I had the same problem en fixed it by putting my GameObject in the 'Ignore Raycast' layer when I wanted to disable the collider. Also you don't...
I have the same problem and your solution only works if you have 1 camera. I have multiple camera's and want to hear the audio without the 3D...
I had the same problem but I fixed it. In stead of doing this: foreach (Transform child in go.GetComponentsInChildren<Transform>())...