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Thats a interesting input aswell, with your link it shouldn't be to hard to get into that way of thinking and it brings a lot more clearness into...
Hello Martin, thank you for your complex respons! It helped me a lot to get deeper into the topic. I can see clearly now that is matches to the...
Hello, I am facing a problem which a lot people seems to face since Semaphore is visible in the inspector. I am not sure if it is a bug, but I...
There are two ways to solve this problem in older and in the current version of texture packer described here:...
No ideas?
Is it possible, that the batching isn't working fine, because our world (all objects) is moving?
Hello, we are currently improving the performance of our mobile 2D game in the last stage and are having a lot trouble with the rendering...
Other reasons I figured out can be: having an transform axis (XYZ) in a size of zero having small mesh islands in the SpriteMesh which are not...