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BIG BUMP! Recently started testing on newer Android devices and I'm experiencing upward of 400ms latency. I cannot publish on Android devices...
I'm experiencing this same issue. I'm running Unity 2021.2.7f1 on a late 2012 MacMini and MacOS Ventura 13.3.1. My GPU's an Intel HD Graphics 4000...
Riiiight, okay so I guess as long as I'm only working within one list/array I could just have a list of indexes. Think I might do that. Thank you.
I'm working on a custom pathfinding solution right now but it appears unity is clearing my a specific generic list in a custom class I made....