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It indeed looks very nice but here's my two cent about this : This should maybe be applied to raytraced tinted shadows, not path-traced. Adding a...
Yes, you'd need to place the objects in a dedicated layers to filter them, but I don't think it would affect performances that much.
Did you enable "always refresh" in the scene view settings ?
@KCGames47 Just compare your two previous messages : one is a 3 liner complain without details and criticizing the whole software for a single...
HDRP doesn't support enlighten realtime-GI, you will have to use screen space global illumination (raymarched or raytraced)
I think this other example is even exactly what you need : https://github.com/alelievr/HDRP-Custom-Passes?tab=readme-ov-file#see-through-effect
That's not how the local custom pass works. The "local" notion of it is to change where the custom pass affects the camera : if the camera is...
It would be more useful to elaborate your message. Custom functions work with shadergraph in general, but because it relies on using shader...
What about this example ? https://github.com/alelievr/HDRP-Custom-Passes?tab=readme-ov-file#outline-effect On that note: This is the camera...
Hi Andres, First, I need to apology, I answered previously based on what I remember of what the stack lit shader is supposed to be and do, but...
You have two main ways to fix this : 1. Keep the directional light, you will need to block the light influence inside the house : - By baking...
While some classes and fields are public or internal (can be accessed using asmrefs), others are private ... this DrawInstanced method that seems...
Sorry for the confusion, I was sure that URP handled decals similarly to HDRP, but it's not the case. After digging into the code, I better...
To control the material on the decal, you need to create and assign an instance of the original material, and modify its properties, instead of...
I did a quick check and it is all working properly on my side (don't forget to set the other layers heightmaps). Could you share more information...
Instead of the Scene Color node, you should use the "HD Scene Color" with "Exposure" enabled : [ATTACH]
Sorry for not coming back sooner : This is the ies source I think ? :...
From the doc : did you enable script interaction for the water system on the hdrp asset and the water surface ?
It looks like if the cookie was projected using the inner cone angle, instead of the outer one. I did quick try locally and I don't have the...
Could you share an issuing IES and what is should look like so I can have a look ?