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For what logic are the tangent frame rotation and motion vectors used? I saw alot being used for tree occlusion culling and tesellation...
I did more dig into the code and found that one issue was that the exposed Shader Graph Properties are not overwritten by using the WindControl.cs...
[ATTACH] @torbjorn I kinda "ported" the vertex animation code to ShaderGraph by writing a custom ShaderGraph Node which uses the functions from...