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Hello. I've not used Unity since v4.2, at which time I used Monodevelop for my IDE on both Mac & Windows. I just tried to download v5.2 an it...
I have the same problem and am using Xcode 5.1.1 and unity 4.5.0 on the latest Mac OS X. In my case my Assets/Editor folder contains a...
Nothing?
I need to dynamically set the window style of the Unity Player window at runtime and have been trying to do so with the SetWindowLong() function...
Thanks, I posted there as well. And nope, I don't mean between windowed full-screen. I need to always run in windowed mode, but sometimes that...
Based on my testing it now appears almost certain that Unity's Windows Standalone Player is SUPPRESSING attempts to change the window style at...
I need to dynamically switch between bordered borderless window mode at runtime. I've tried using P/Invoke on SetWindowLong() but it has no...
Hello. Does BMFont+tk2dFont allow me to support Unicode fonts? The documentation sounds like it's just ASCII or UTF8, but I'm trying to support...
Note: Google's latest Android ADT Eclipse package has Jellybean installed by default but the directory naming scheme has changed and I believe...
Thanks so much for your help, you're awesome!
Email sent. Note: After you run it for the first time, try uncommenting the "weird" block at the bottom of the GameController.cs file in the...
The full-screen background image is one I created within the Unity Editor and it's visible. I created several Coins in the editor as a test, and...
1. The second, picture-in-picture camera has a depth of 1. The main, full-screen camera has a depth of 0. 2. I've tried all sorts of...
Hello again. :-) I'm trying to have two tk2dCameras in my scene, with the second one being a "picture in picture" little window. This mostly...
>> What you need to modify is sprite.color property. That did the trick, thanks!
Unfortunately it's not fixed size on iOS either. There are native calls to get the size, but that doesn't sound like fun. :-) One would also...
Also, on a completely different thread... I'm trying to use iTween to fade alpha on sprites but of course there is no "_Color" with the default...
Hmm, those debug statements didn't work in my test app because I don't have a "Main" camera. Per the tk2d docs I only have a tk2d camera in the...
The reason I don't think that's the case is because when I turn the status bar on off in the build settings it has no effect on display. So in...
If tk2d is getting the screen resolution from Unity, it's going to be different from the Window/View dimensions on both Android and iOS. This is...