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Update: We made some progress on this using another library as a base. Our current problem is that when we go up and down slopes our offset for...
@Venkify This is a step in the right direction in terms of orienting our player to the spline, although we are not 100% what each part is doing...
Me and my group have been trying to make a minecart game similar to the ones in the Donkey Kong Country series and was recommended to use splines...
I've had this problem for a long time, before uninstalling Mono-develop it would open that instead of notepad.I don't get why it takes VS so long...
The ball has continuous detection. Is this the video you are talking about? [MEDIA]
I have a capsule like object that I plan on making the player. I was going to use a rigidbody2d with type kinematic and make my own controls for...
I'm trying to figure out why the builds from the cloud build are having problems with a background in my game while a local build has no issue?...
How soon can we expect a fix for this because I still can't delete my old builds.
I'm trying to fake physics is it possible to use collisions with "is Kinematic" not being checked? The only way I can get hit detection to work is...
The questions is, do you need the character controller to get proper collisions? I've been using just simple empty game object that contains the...
Hmmm seems to be UnityAnswers syndrome in here :\
Care to elaborate I am not beyond being told your doing it wrong. Sadly the class I took that involved Unity was very um... basic my hopes is to...
I'm having some issues with my Mario clone game. First I don't like the way my ground detecting works right now because I feel like it slows the...