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Hello, I am using the meta quest pro, and want to create a drawing experience like that in Meta Horizons (where you can draw on a hard surface...
Hello, I have never had this issue before - but my unity project (35 Gb) does not seem to copy and paste anymore for a backup. My windows has...
Yes, I think you are right ~ I think GetEEGData() should work. Many thanks!
Hi all, We have the most recent Emotiv (Epoc X) at the time of writing this. Is there a way to use the EEG signal in Unity? I can send markers...
Is there a way to bring the raw EEG signal into Unity in real-time? I want to use the user's brain activity to change a color in the game...
I have an interesting problem in which the Unity scene appears to be melting when viewed in the Quest headset with Link enabled, playing the scene...
Hello, As the title says, I have both generic and humanoid animations. I am using a character model from mixamo, which comes as generic, but can...
Hi all, I have looked through the Unity documentation, and written a script that randomly picks an animation clip to play, through code. I would...
Yes, thank you, that all makes sense. I am wondering how exactly I could pass the grabbed object in the Unity Event using a parameter
I actually have the same OVRGrabbable script on each of the objects (one script - this is from Oculus for VR development). I think the problem...
Hello, I am using Unity events to call specific actions based on which object is selected. I have 5 objects that can be selected - each one has...
Thanks, I will try it. I may be not understanding events very well. I would think that because the isGrabbed bool will stay true while it is held,...
I'm seeing if the object has been grabbed, which calls while held I believe: if (mainStars[0] != null) { //star 1 is grabbed...
This is a VR game - So I would call the event when the object becomes held. I suppose I could try and call the event when the object has been...
Would the actual C# event be different from the Unity Event? Wouldn't both events be called continuously, if they are triggered by a continuous...
For anyone interested, I ended up doing this very manually. When the objects fell, I saved all positions to a list, and then reversed that list,...
I currently have around 15 different bools in the Update function to set off different actions. This is not ideal, so I am trying to change this...
I have some spheres that stay in the sky until gravity is enabled, when they fall down and roll around. Once gravity is enabled and they start to...
It seems there is no pause() ability. However, I've found this code: foreach (AnimationState state in myAnimation) {...
I tried adding an animation component to the objects that I would like to move. There is an easy Play() and Stop() method I can call, which is...