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I'm having the exact same issue. I feel it's quite unlikely my GPU has '0B' available, and this is a leak within Unity. "OpenCL Error. Falling...
Any solutions to this?
I've got this same message: Initiated by RefreshV2(AllowForceSynchronousImport) And it's causing the lightmapper to restart. Any idea what was...
Lawd. Here I am, 6 years later, in 2022.3.10f1 and the problem exists still. Was no solution ever found? It doesn't give the NAME of anything,...
The description says "Textures for both spheres and half-sphere models.", but I can't see any full-sphere textures, and the eyes all have a weird...
It doesn't work with HDRP Lit either. [ATTACH]
This solved part of my issue; I'm on a Windows 8.1 laptop, and the version of VS (2022) the 2022 Unity is using isn't compatible.
Did you ever work out why this is hidden? I ended up using 2 lights and flipping between them, just in case there's a 'good' reason we're not...
It's 2023, why doesn't Unity understand Webp files yet?
I'll certainly give that a go, thank you. My scene is substantially larger than +- 2k, so hopefully that doesn't cause too many other horrors.
As I'm now on 2022.3, does this mean I can do this? I can see that I'm using 16 gigs of Textures, but I'm using the MIP Streaming system, but...
Any objects with an X of >-2048 map correctly, and any <-2048 exhibit completely corrupted lighting. This happens in fresh scenes and URP in Unity...
I've got the same issue - I can't get FFR to work, under OGL or Vulkan. I'm running out of alternatives to call! if...
Pretty sure it's related to baking lighting.
Right. To why can't Unity supply a proper fix rather than us relying on this hack?
I might be being really stupid, but on DX11/DX12, the frametiming stuff works wonderfully in editor, but not in a Windows build. I ticked the box...
The option to disable the quite frankly rarely-used Light Cookies in the pipeline settings would be a start.
I'm suffering from this, and swapping out shaders and using TMPro ones I found online isn't helping - is there a definitive solution out there yet?
Would also like to know if @ShaunUnity found a solution to this, as it's driving me mad here!
How do you set render priorities for cameras with URP? I can't get this to work outside of the editor.