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If anyone's still looking for this, you can just do the following... public UniversalRenderPipelineAsset urpAsset; /// urpAsset.renderScale = value;
Create unique and beautiful aquascapes and plan your next aquatic haven! Something different for the aquarium geeks out-there, i hope you enjoy...
Good to hear performance is good, models/textures are not that optimised yet and i might not even bother if it's fine, it will be a very small...
Thanks a a lot! Go ahead and download it for free you like and let me know your impressions or suggestions... https://scaper.gumroad.com/l/Scaper
Here's what i am using for the vertex position, it works fine for me irregardless of topology, and you could reuse one of the position nodes to...
Do you have dark mode enabled? It can affect some shaders for some reason.
It needs to be enabled by script apparently as there's no UI toggle for it. So try... GraphicsSettings.lightsUseLinearIntensity = true;...
In your light settings under emission, it's just above the light colour.
In my case draw calls were decimated and fps skyrocketed by switching to URP due to the new batcher, if you have a lot of materials based on...
Have you enabled tonemapping in the PP effects by any chance? Also you can toggle temperature off from the light appearance dropdown.
You can get Kelvin to RGB through Mathf.CorrelatedColorTemperatureToRGB(value), is this what you want?
Light cookies as well, i discovered just yesterday that only one is supported so i ended up using the emission channel on the affected materials...
Thanks! Its purpose is for drafting new ideas or just satisfying that urge, the particular crowd is a very passionate and obsessed one with the...
Hello fish lovers, i would like to share with you some shots of an aquascaping design tool i've been working on and will be releasing soon...
That's just how the UV's of the built-in cylinder object are set so your texture will repeat at least twice, you can import a new one from Blender.
Wasn't asking for that, just wanted to see if anything stood out to experienced eyes. I've got it to half-work, it's instantiating and removing...
Isn't it serialised in these scripts? i posted the system i am using on my opening post....
I get the coding error, the gizmo script is trying to reapply the Transform through the TransformCommand class onto the object i have deleted,...
So here's the problem, when i delete an object and then Undo the TransformCommand class is called instead of the InstantiateCommand class, is this...
Okay i made some progress, another part of the gizmo script was calling gizmo.ClearUndoRedoManager();. o_O i am now getting a "The object of type...