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This doesn't work, I think it's because the default materials are all build-in in Packages/com.unity.xr.arfoundation/Assets/Materials
any updates?
Thanks for the tip! The line can now be rendered correctly, but the texture seems a bit strange
I found a bug that the selection box in the editor is misaligned when the zoom is not 100% in win 10 scale and layout greyed out. Also I have a...
This looks cool! but I imported the script with texture in Unity 2020.3.0f and no line segments seem to be rendered
plugin crush when I use Logitech C270 webcam
If I try to stop and restart the camera, CameraGrabDemo crashes after I compile the project
the same thing happens in the compiled application.
No, I got the same problem, and its in URP. I set up an empty scene and put one sphere with a lit URP shader. Before I click convertToEntity, the...
I ran into the same problem, why does HRV2 take up a huge amount of memory space on the first load?
I got Shader GUI error on Unity2020.1b with URP 9.0 Could not create a custom UI for the shader 'VacuumShaders/Advanced Dissolve/Universal...
Any news for humanoid support?
fixed, try Renderer.material.SetTextureOffset("_BaseMap", new Vector2(1, 10));
I have same problem
@olix4242 Hello, I'm already sending you an email.
use formula of acceleration may help https://en.wikipedia.org/wiki/AccelerationainingDistance
http://www.virtualdj.com/download/hidtrace.exe here is the HID diagnostic tool
Hello, I have a Sony DS3 controller with 3rd part Driver in Windows10. I put it to test in the New Input System and got some problem. As we know,...