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In conversation through the resolution centre we were able to explain the way we use local bundle groups and they proceeded with the review and...
Here is our submitted version from testflight https://testflight.apple.com/join/XWmt39EQ if anyone would like further context to our issue. Our...
Hi, We've integrated scene groups and scene loading using Addressables. Builds and tests have worked great with a combination of local and remote...
Hi, We've implemented Vuforia with "delayed initialization" in our app for both iOS and Android so that we can ask for camera permissions upon...
I am trying to handle a loss of internet connection while loading a remote scene via Addressables.LoadSceneAsync additively by capturing the...
Hi, I'm running into some errors attempting to test a local hosting set up using Addressables Hosting following the documentation outlined here...
I'm also experiencing an issue on 1.5.0. Unsure if this is related. I have built the asset bundle to a HostedData folder and am testing using...
VERY FRUSTRATED that the project path is no longer visible! We have Unity projects nested in larger project hierarchies and they always have the...
Just trying out Addressables now and also experiencing a similar issue. I'm attempting to instantiate a prefab with a sprite. The prefab is...
I am attempting to instantiate prefabs with sprite dependencies and I'm also getting magenta/blank shaders show up even with a custom diffuse...
Thank you! PrefabUtility.RecordPrefabInstancePropertyModifications was exactly what I was looking for.
Hi, I've come across an issue with prefab overrides and I'm wondering if there is a way to set a prefab to dirty in order to save overrides via...
We have a rather large iOS game that is crashing upon launch. XCode reports "Terminated due to memory issue", and we can clearly see the memory...
Hi @Ryanc_unity. I managed to get a successful build using 5.2.2p2 as you mentioned, but just so you're aware: subsequent versions (I tried...
Hi Patrick. The problem seems to have fixed itself now. But as a side note: I ended up making a duplicate of the project temporarily (while the...
I'm getting the same error but have my repo on Github, so it's not a Bitbucket thing.
Hi All, I'm having a weird issue with my iOS builds using Unity Cloud Build. They used to work, but now they finish really quickly (30-60 seconds...
Hi. It looks like this is a bug in Unity. Duplicate here: http://answers.unity3d.com/questions/259608/editorutiltiygetassetpreviewobject-asset.html
Has this been fixed? I too would prefer not to keep PlayMaker at the root level, and this error is annoying to see all the time in the log:...