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i am trying to make a multiplayer team deathmatch game but i have a problem. when player other then host died the the player still can use the...
should i put the score manager outside player prefab or not?
public class Player : NetworkBehaviour { [SyncVar] private bool _isDead = false; public bool isDead { get { return...
Im trying to make a team multiplayer death match. but i'm having a problem with the score part in my player() class i have die() method and i want...
so im making a multiplayer fps game and i have made a lobby for my player to join game. the problem is when i implement choosing character screen...
how can i make so that the player can't see other player until they got into my vision range??
i'm trying to make an RTS/FPS hybrid game. basically one person per team is the commander and the other play as the soldier in FPS mode. the...
im trying to make an FPS/RTS games where the player is divided into teams and each team have one commander. other player besides the commander is...