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Depends on what you want to achieve, but I guess you don't want to use physics in a 2.5D game, so a character controller should do, but as I said,...
In your BombBurn class call a method on your ArrayContainer that tells it if a BombBurn is currently in progress and only do the stuff inside...
There your go (hope it works) // The object inside the array (ArrayElementScript) using UnityEngine; using System.Collections; public class...
Is the arrow not rotating at all, or just not pointing directly in the direction it is flying?
I'd let the objects that you have in your array call a method on the Component that contains the array which then calls the method of the next...
I haven't tried it, but I guess this would do what you want. It reduces the objects velocity to 30% of its velocity when it entered the trigger....
I'm not sure, but I think handles are always drawn on top of everything else, maybe you could use Line Renderer with a script that is executed in...