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Here is some info how to add a environment variable (link) I don't use visual studio code anymore as I had nothing but problems with it (I'm...
Thanks for the info I've found the plugin on the asset store.
For some reason coroutines don't work when being called from with a async task. The same coroutine works fine if it's called from outside the...
Hi, I would like to have a base material and then overlay a graphic onto it. The graphic would be a PNG with a transparent background so that...
Thanks for the info
I'm using Unity version 2019.2.9f1 and UniversalRP isn't in the package manager. LWRP is there but not UniversalRP, do I need to use the beta...
I've got this working now, I had some settings wrong in my project.
I'm using Sleek Render from the assets store for a bloom effect on the main camera. This works fine for emissions that are set to use white light...
Yes as soon as I animate the position transform in the timeline the rotation stops. If I animate scale then it still rotates, but not when...
I tried a coroutine and that didn't work either. The object is stationary and spinning and when the player moves into a trigger the timeline plays...
Thanks for the suggestion, I've just tried using LateUpdate but it doesn't work. Maybe using a coroutine would work? I'll try.
I have a script on an object that just rotates it continuously. When a timeline is playing this object stops rotating. Do scripts stop running on...
Thanks very much
I've just started looking into timeline and cinemachine and I'm very impressed. I want to start by creating some in-game animation sequences. I've...
Thanks that makes sense as the object is destroyed the collision check can't be made, I didn't think of that.
Please see my example code, the problem occurs indefinitely and not for just a few frames. To test that this wasn't due to some other part of my...
Here is what is happening: object 1 is on top of object 2 and I am using onCollision, onCollisionStay and OnCollisionExit to register the...
Hi, I use Blender but the driver based animations don't seem to import into unity. For example if I wanted to make a plane's propeller rotate...
+1 for Affinity, have been using it for over 12 months professionally and it is very capable.
I've got this working now. The problem was Omnisharp wasn't starting, I added 'C:\Windows\System32' to the path environment variable and it now...