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Originally, I would have liked to have C++. Then you wouldn't have this situation with IL2CPP like we have now, which doesn't seem to be coming to...
Have you considered adding multi-channel option for SDF fonts or is there any other method you are using for sharp corners? Here is some info...
This isn't intended to be a rant, but might come out as such. I don't mind mobile performance constraints. It is just a performance budget that...
I don't really care about delivery method as much as I care about the content. What I want is condensed information on the topic I'm trying to...
I used to make cheats for fun about 8-10 years ago. I used various tools available and later when I was better programmer made my own tools using...
I agree with most of the content, just not the price. I don't think this would be financially feasible model for UT. I would like to see "pay...
Depends on the current task and how much I need to concentrate. Very rarely anything with lyrics. Mostly instrumental metal, epic/cinematic...
I've considered Mixamo and tried. Right now, I'm only looking into different alternatives to get somewhat natural looking animations easily. I...
Performing some more thread necromancy here. That latest resource, http://motcap.com, has since then started to charge for the mocap data. It says...
I've used local servers to store various things before. To be honest, "cloud" was always just a pointless buzzword. If people continue to use the...
If I understood right, it uses the same idea that OnLive uses. You don't need a good computer, because the game is running somewhere else on a...
The good old "Powered by Unity" was great. It was short, to the point and powerful. Just that text with a good font that isn't pixelated and the...
If Unity is giving away Pro editor feature parity for free, will it be sustainable? How will Graham afford his Lamborghini now? These...
Another point to mention about the royalty vs. one payment license is that with royalty based system the engine provider is much more invested in...
Doesn't it make sense that game developers want to discuss pros and cons of different tools and compare them? If you are worried multiple topics...
Cool idea! I'll be the guy in the team you can bounce ideas off of! Now all we need is a team of suckers that can make the game. That should be...
I had similar problem during last Ludum Dare. I even made Unity answers question about it but I couldn't find any answer to it:...
Here is yet another alternative way that worked for me using events: public class ScoreCounter : MonoBehaviour { private Text _text;...
I just recently revamped scoring system in one of my games from 4.5 to 4.6. Maybe I can help. Can you show your complete scoring.cs file here?
I'm not sure if this is a bug or a "feature" but I've reported this through "Help > Report a Bug" menu in Unity. Hope there'll be a fix for...