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I've run into the same issue, unfortunately, with RotationOnly, the face tracking acts slightly differently and it's enough to throw off my app...
Is this not a serious bug? To have user facing camera on IOS not work with position and rotation tracking seems serious to me, have people found a...
I've attached a good description of the error. I need Position & Rotation face tracking with the user facing camera on IOS. Is there a solution...
So it turns out this was definitely an AR related question. ARCore + User facing Camera = Trail Renderers render in the opposite direction, away...
Thanks for thinking about it! After getting a remote app to work, so I can hook up my android phone and take a look at what's happening in the...
Thanks, I've updated my post, I thought google drive would work.
My trail renderer is acting very strangely on android devices. Here is how the trail renderer acts in the Editor and on IOS devices [MEDIA] Here...
After more testing, I still thinking it has something to do with AR Core and the selfie / front/user facing camera. Here are some videos of the...
Thanks for your reply, I initially thought ARCore was doing something funny because everything worked smoothely on IOS where as I had a lot of...
I found that my touch input is actually where it should be, it's my trail renderer which is going in the opposite direction, plus, it renders...
Wanted to add that I’m using the user facing camera.
Hi everyone, I have an issue after I build my app which uses AR Core onto my Google pixel 3. When I use my finger to do actions such as swiping...
Figured it out with this code here. float xOffset = 0.0f; float yOffset = 1.0f; Vector2[] uvs = new...
What I found is, the face is actually unwrapped, but the UV's are outside the texture bounds for some reason, does anyone know how I can...
Hi, I have been trying for the past few days to find a solution to texturing the ARKit face mesh that gets generated at run time. The problem...
Thank you for the educational reply. All I can say is, damn. It seems very hard to achieve, the biggest problem for me is that objects in my game...
Hi, I have been building a new game and have come across this strange issue when working with Shadow Drawing shaders like...
Sorry, can you please explain what the .mm files are? I've tried reimporting everything and still can't get it to work.
3.4.2 didn't fix this issue for me, I get it on Unity 2018.4.x and 2019.x.
Thanks.