A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Dear John Riccitiello, I hope this letter finds you well. I want to express our appreciation for your interest in FeeFree Funworks and the...
Thanks a lot that was the missing piece!
As the title suggests the build succeeds but the process never exits. I am using following command to build a project:...
Instead of writing 3 lines of code to create a function that gives the output you want, you come here and write entire paragraphs. Talking about...
I can confirm about this bug in 2021.2.3f1.
I've held grudges on Unity for a while, especially since I am on Linux and finding a stable editor to run on it took quite some time. Lately I...
Very unlikely we will see this anytime soon. For this to work I can imagine that a large portion of the rendering engine has to be rewritten...
General rule of thumb is to stream any large files from disk (such as music) and other small sound files like gunshots etc. directly from RAM....
Structs are value types and not reference types. To change them you need to make a copy and make the change on the copy, then overwrite the entire...
NullReferenceException means that the thing you're trying to access/modify isn't set. It can be a script or a variable, and eventhough it might...
You need to learn how to search for answers yourself instead of relying too much on others for trivial things. I never even used Mirror but simply...
Just tried installing 2020.1.5f1 and so far has been very solid. Importing my project was pretty quick (eventhough I removed Library folder) and...
@Suddoha I appreciate you trying to be part of the discussion, but you're not bringing anything new to the table that I haven't figured out yet....
Technically yes but that would require to rewrite my already written code that works fine.
I wish I could tell you I have a recorded test but I don't, I might make a new build that can show the results of both implementations at the same...
Sorry if I'm posting this in the wrong section but feel free to move it somewhere else. I walked into something that I'm confused about. I have a...
To be even more specific. If a game object is disabled (or just a script/component) on the game object, no...
Given his question he doesn't want a random number that is either -1 or 1, and comparing floats can be troublesome, I thought that would be...
You posted in the wrong category. Anyway, only problem I can imagine by looking at the image is that you forgot to assign a spawnpoint in the...
Does something like this work for you? float GetRandomNumber(float min, float max) { float value = Random.Range(min, max);...