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Hello, dear Unity community, I'm playing with blend trees with my character and I'm starting to struggle a little, you can see the movement looks...
Hello, Great asset as usual :D I wanted to ask if there is a simple way to add a watermark or text over the image when taking the picture ¿Is it...
Everything works perfectly, but I wish I could control (Stop/Resume) the audio... :( ¿Any method for that?
Don't forget this line of code: Application.runInBackground = true;
It definitely works! The downside: you got to do it for every build.
Here is the alpha editor compatible with m1, I'll give it a go and come back! https://unity3d.com/unity/alpha/2022.1.0a7
I made a quick video for it: https://drive.google.com/file/d/1pCjw-3gDlppw3lwXvyw9rBzUaGrHCu2P/view?usp=sharing As you see I'm using the vector...
Sorry to keep on this one but I'm having some problems, Your solution really works, but sometimes the plane rotates on X axis, sometimes on Y.....
Is it possible to use Vector3.Projection for this case???
Great asset, so far unique on the unity environment. I really want to acquire it but I’m working purely on meshes and not terrains; Does it...
thanks to you ;)
It did the trick :D In my case I really don't need to fix the vertices but if someone needs you can do it this way: int GetNewIndex(...
You can always search for those keywords in the asset store "mesh combiner" --->This ones are free! or you can try to make it yourself watching a...
if you already have the scene, combine all objects as one single mesh (no need for the very small ones but it depends on you how much detail you...
Yeah It's simple Unity Particle System! you can search on youtube something like this: [MEDIA]
Hey guys, I have this code that gives me back the vertices of the triangles facing upwards, works but the moment I set the triangles too I believe...
If that's true then is sad.. Because I thought they were taking space into architecture, automotive engineering, geographic information systems,...
That game has a few clickable countries though... I would do it manually if its a mobile game, just with box colliders, but if really need...
I'm pretty sure the equation needs the normal of the plane... although @Murgilod suggested a clever idea... that's kind of cheating but since I...
I got a bunch of vector 3 points exactly distributed on a plane... [ATTACH] I would like them to be translated or projected to a vector2...