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You presume correctly, I haven't tried making it public yet. I guess I'm just confused because I thought the way I set it up in start was correct....
I used ContactFilter2D().NoFilter() right before I called m_groundChecker.Cast() and I am getting detection now. Not sure what to do now though...
The thing is I'm not currently getting any detection. The object my ground checker is on is a platform which is checked on the default layer, so I...
The only reason I don't want to use the same layer my character is currently on, is because I plan on switching the players layer to interact with...
Sorry I forgot to include that bit, I set up my contact filter in start. Here is the code protected void Start() {...
I am creating a ground checker script and unfortunately it isn't detecting the ground when I am using a contact filter. m_groundChecker is a...
Joe-Censored, I'm not sure what you mean exactly. I'll try my best to answer your question. I originally zipped a copy of my project and put it on...
Thanks for the answer bobisgod234, unfortunately this didn't work. After deleting the library folder, I tried reopening the project. It took...
My friend and I are collaborating on a game. We have the same version of Unity and we both have Unity Hub. The game loads with no errors on my...
Hi I am unable to successfully import this toolkit. I have tried on multiple versions of Unity, some newer than the versions specified and some...
Project your velocity onto the ground using Vector3.ProjectOnPlane(velocityVector, groundNormalVector) This should solve your issue giving your...