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Hi there, I'm using the LightBeam shader for some clouds in my VR scene. I'm getting a black shadowing effect replicating the mesh when I look at...
Hi there, I was just wondering why can't I / is it possible to sync Backtrace and Cloud Diagnostics Advanced so I can review in UGS only. I was...
I've been reading and implementing the techniques from the Blog post 'Advanced Animation Rigging: Character and props interaction' and for some...
This issue has been resolved for me since I updated to 2020.3.33f. I tried downgrading to 2020.3.31f previously which didn't resolve the issue. I...
Timeline works in Editor but not in build and I feel like I've done all of the suggested fixes mentioned in all the forum posts I can find on this...
Hi, I was wondering if you could help me with a similar issue. The Timeline/ Custom Assets are working in the Editor (other than the track's...
I've been banging my head against a wall with this one: I was wondering if it's possible to work out if a vertex or pixel is visible to a camera...
Unlike the GameObjectEntity there isn't an immediate way of retrieving the associated Entity Reference. Even if I create an Entity Reference...
I've been trying to figure out a way to rotate the running animation of a Humanoid avatar after a 180 degree turn; pointing the character in the...
I concur. Just updated the required packages to their most recent versions and restarted Unity, and the error have gone.
Hey, @tertle have you found there is GC.Collect spike in the Profiler, when using the CopyTransformToGameObject?
Just to add to that the PathUtils.FindStraightPath class and func, can be found in the UnityAustinTechDemo...
Hey @mike_acton is there any update regarding this issue? Thanks :)
I've just added a few of the packages which are needed for ECS. Namely the entities and framework.performance packages, which require an update to...