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I'm using a virtual mouse for a controller from example package, but I'd like the cursor to be locked to a screen size (not going away in...
Maybe this is it but that's wild guess :) [IMG]
Same crash on input package 1.4.1. It's happening constantly for several affected users. Right after they start doing mouse movement.
Hello, we are receiving a few reports on random hard crashes in our game in Windows 11 (a few of them on latest preview version). We've tried...
Oh, seems much much better on 1.3.2! Thanks. It's strange I needed to manually upgrade by editing the json.
Oh, we are on 1.0.5 but I can't see any upgrade in Unity LTS 2021.
Hello, I'd like to ask whether there are planned performance tests/optimizations. After we started using Unity localization texts, switching game...
Same here, like really? Unity? Tutorial? Prevent copy+paste?
I probably can't at the moment, but it's clearly visible that when you create a simple layout group with multiple localized texts (eg 10x), then...
The more we use localizations the more we start to face performance spikes on the UI side. It seems every UI manipulation is creating garbage...
Hello, We have recently updated to addressable 1.19.11 (using Unity 2020.3.14f1) and the following change is to keep adding to...
From pre9 (pre10 was bugged) version. Now I am on the latest addressables (1.19.11) as well localization (1.0.5) but Unity 2020.3.14f1. I went...
Seems the code block can't display stack trace so the file is attached.
Hello @karl_jones, congrats on releasing out of beta! I've managed to update the localization package from pre9 to 1.0.5 recently. Everything...
For me, it's happening also in the builds, not only in the editor. Please, what we can do about it? I was not able to find any workaround. Either...
Yeah @Rene-Damm , this issue is pretty critical. Keys being stuck after alt+tab. It is so annoying thjat it prevents us to release new update...
We are facing this issue as well in 1.1.1
Sorry for necro but how's that being done now with TMP Text fields? Is there a best practice to ignore the actions when typing into the input...
Same here. I am using this in the Update method: precisionKeyPressed = inputActions.Modifiers.PrecissionToolModifier.ReadValue<float>() > 0;...
https://fogbugz.unity3d.com/default.asp?1361076_vbtbqlqh04gb89ha