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And what about the HTTPUpdateDelegator.cs problem? Is still making connections on editor.
besides the problem of HTTPUpdateDelegator.cs i have 2 questions: it is possible to send querys? like: var socket =...
Thanks man, was a problem of version the namespaces issue. But now, with the last version, i have other problem: HTTPUpdateDelegator.cs is making...
I show here the code of my server, also the code of a client made in javascript that works and connects with the server and finally the client...
I'm trying to do something like this: https://socket.io/docs/rooms-and-namespaces/ I do not know if using server methods to send rooms would work,...
sorry because im noob whit sockets, but i dont understand: whit: Manager.Open(); or putting: options.AutoConnect = true; you connect, isn it? but...
thanks, and other question, why there are no one example of simple client and server-side code? you only give the client side in all the examples,...
when we try to use namespaces we always get an error Object reference not set to an instance of an object: we try: Socket nsp =...
Hello, sorry if this is a stupid question but how could I add a screen, I mean, a viewcontroller before unity's view, in the project that Unity...
Hi, I understood that asset bundles maintain compatibility between Unity 4.3 and 4.2. But I have this message: AssetBundle loading failed...
Hi, I'm trying to import fbx models to unity project from bash script. I create a project, copy fbx to Assets/. I try with copy of the fbx...
I have a script that generates a project and copy some fbx in it. Then I execute a c# script for exporting to Assetbundle. The problem is that it...
Hello, I'm using the export to eclipse option in unity because I want to create a native UI. All is ok, but I have this process:...
Hello, I'm seeking the way to launch a Activity from Unity. I'm using Unity 3.5.6 (but no problem to change to Unity 4 if necessary) and I need...
Hello, I'm seeking the way to launch a UIViewController from Unity. I'm using Unity 3.5.6 (but no problem to change to Unity 4 if necessary)...