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Thank you
I also encounter this error, same case. Thank you. < Future reference > Error Message: UnityPlayerActivity.java uses or overrides a deprecated...
Happend in 2020. 3 Also. Left for future reference. My solution 1. regenerate project files (Preferences->Regenerate project files button) 2....
Thank you.
Simple, best solution until now. Thank you for sharing.
Awsome. so much better than google remoteconfig.
'AsyncOperationHandle' which is return by 'Addressables.CleanBundleCache()' is always Valid but fail to be released. Source Code...
It's hard to answer because I'm not sure how the Scene and the Timeline is structured in your project. But in my experience, it is possible to...
I recommand you to read this article. https://docs.unity3d.com/Packages/com.unity.addressables@1.19/manual/ManagingAssets.html The problem is...
Finally This is resolved! on 2020.3 docs....
I fully understand how playable director retrive track bindings. Now, I can make general solution for my team. (they Strongly require me to make...
Problem When i call CommandBuffer.DrawMesh with CameraTarget, it is always painted with a solid color. My lack of Graphics knowledge doesn't make...
Thanks for posting your answer! As you said, I did some research on DrawMesh and realized that what I wanted was closer to how the Blit function...
May i know where you insert that line? I got simliar problem!
My Goal Merge source rendertarget to destination rendertarget. And make result as final rendered image that user can see. Image below shows what...
Wow, that's very, very important thing...!! Super Important! I've been trying to figure out how to use multiple RenderTargets. And your short tip...
Plus, If your 'All' include 'Preview Packages', you should enable it like below. [ATTACH] [ATTACH]
Yes, you can. knowledge There are two things to remember: First, a Material is a Container that stores the values of the shader's variables and...
Did You found solution? I got same problem now and stuck...
:( When i draw MeshRenderer with my custom pass, it's likely to ignore ambient & skybox color. Two case below shows what i mean! First case,...