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Hi, I'm sorry, but I also have this problem. When I enter my product key in the window in your screenshot above, I get "Invalid Product Key". I...
Anyone?
Found a way to get the names of all properties on a GameObject: save it as an actual prefab (not just an imported fbx like I had), then make sure...
Ok, so I found the following lines of code: GameObjectUtility.SetStaticEditorFlags(myGameObject, StaticEditorFlags.LightmapStatic);...
Hi all, I'm trying to write a small custom asset importer that automatically prepares my fbx files for lightmap baking so I don't need to adjust...
Hi all, I'm getting a warning on some of my assets that the lightmap UV is overlapping - the problem is, I'm already letting the Unity importer...
Hi, sorry for necroing this thread, but I'm having the same problem. I have an office scene with light streaming in from a window front on one...
Hey, thanks for your reply! I've had a quick look at the Azure plugin for Unity, it seems to have issues with https messages. For now, their...
Hi all, I'm working on a Unity application that, among other things, should be able to visualize rich media content, such as text documents,...
Unfortunately, that doesn't seem to have fixed the problem, unless I downloaded the wrong update. The only change is the use of the normalize...
In case anyone else is having this problem: The shaders do work on skinned meshes, however the fur length is somehow affected by world space...
Please respond. We need these shaders for a project that is due in a few weeks, and it would be very unfortunate to have spent 25$ on something we...
Hi! I'm trying to use these shaders on a skinned mesh in Unity 2017.2.0f3, however, they do not seem to work. The shader is just transparent....
It is for the effect I'm going for. Here's a gif of my results (using a script to displace the vertices), I quite like it: [IMG] [IMG] All 3...
Why would they all point upwards? My waterfall is partly vertical. ;) For a flat water surface I agree, there would be no reason to store the...
Update: I stumbled upon this Low Poly Water solution, which also transforms vertices in the vertex shader but still calculates normals correctly,...
Hi all, I'm about to start pulling my hair out because of this one. I'm trying to create an animated waterfall for our low-poly project. I can...