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I think that is only the case for MRTK3, version 2.8 works like a charm. (following...
Working on an AR project for the MagicLeap 2 (that runs on an android OS) using Unity (with Stereo Instanced Rendering) and the MRTK I want to...
Thank you for your reply, unfortunately that made no difference to me. I used XRDisplaySubsystem displaySubsystem =...
Hello, when creating an application for Hololens 2 with the XR Plugin system and MRTK, the stabilization plane is not set correctly, even though...
Hello, I want to create a standalone UWP application that can connect to the Hololens 2 Holographic Remoting Player. I am using Unity...
Thanks! I've asked about the Device Portal thing in the Slack channel and opened a new thread for the Debugger issue.
Hello, I'm unable to connect the Visual Studio Debugger to my application that is running on a Hololens 2. I've posted here before about a...
Sorry for the late reply. I deleted my old build folder and made a new build (with "Autoconnect Profiler" turned off) and checked the manifest...
Interesting! When I made my build though I had Autoconnect Profiler turned off. I only checked it afterwards so that I would not forget it for the...
Hi, you're probably referring to the Capabilities or is there another relevant option?
Hello, I'm trying to connect the Profiler to an UWP Application running on a Hololens 2. I followed all the steps outlined here:...