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I have code that calls SetDestination, and that returns true - but the state of hasPath and pathPending is almost entirely random. Usually hasPath...
Fixed in the latest patch release. Looks like the position bug, now fixed, was the culprit.
I just had this problem, and the way I fixed it (similar to the above) was to open a completely separate project, open the window there, ensure it...
Sometimes the agent settings for that type don't match the ones set on the navmesh itself. I don't know why that would cause this problem, but...
I did. But QA shouldn't close issues without reading them.
I filed a bug report, but the QA person didn't bother to read it properly and closed it. He said: "Unfortunately, this sounds more of a feature...
When I single-step the frames in the editor, it looks like the 'normal' physics visualisation is moving each frame, but the physics debugger...
As the subject title says, sometimes the NavMeshAgent reaches its destination, but then spins on the spot instead of stopping movement. I can...
I was using 2017.1.1f4 (or whatever the latest 'official') version is, and navigation was working fine, but since it crashed about 10 times daily...
(Following on from this thread, which was closed prematurely in my opinion.) Is there any good discussion or documentation on how all the various...
Okay, I think that just confused matters more for me than actually resolving them. Like I said, the Input docs page says "this component relates...
I'm in a similar position; there's this 'new' EventSystem but even after 2 years the documentation seems half-finished, and it's not clear whether...