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Hi. I purchased the plugin and am pleased with the results I'm getting, however I believe I have a shader issue. My custom shader (created with...
private float GetAxisCustom(string axisName) { if (axisName == "Mouse X") return 0; return...
Thanks again. Yes, I'll definitely have to modify it a bit further. Right now I only have two cameras (one for 3rd person, one for viewing...
Awesome! Yea, I was trying to figure out a way to remove the Update method (had considered a flag on a timer that toggles when I initiate a...
Thanks. Got it figured out with your help. Here's my code if it helps anyone else: void Start () { CinemachineCore.GetInputAxis =...
I have a blend transition between two free look cameras. How could I go about disabling the user input between those transitions, so that the user...
I believe I may not have something setup properly as I can only update the Aim offset (I think your asking me to update the body offset) [IMG]
Also, to answer your question, its slightly behind the character, but more to the right. [IMG]
Unfortunately, that doesn't work. Adjusting the top rig offset creates some strange rotating behavior and never allows me to view the feet. Just...
Thanks for the reply. I'm using a free look camera as an over-the-shoulder 3rd person view. I'm using a camera offset extension that you...
How would I go about increasing the min/max value on the Y-Axis control? It currently adjusts the camera's angle between 0 and 1, and I need it...