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Glad that it helped !
I found another solution on Stack Overflow which works well for me : https://stackoverflow.com/a/30769550 Here's my own code, slightly modified :...
Unfortunately, it doesn't work for me. First thing, scrollRect.content.GetHeight() throws an error, so I modified line 4 : float scrollValue =...
Same problem going on for me with Unity 2019.4.13f1. The scene appears unsaved when launching Unity, and sometimes also when leaving play mode....
It seems that you could do it with the TextureImporter class which is an Editor class (see...
Yes I did watch in logcat (by the way I'm using Android Studio) but saw no message complaining about R/W.
I think you're right, it may be a bug, because I don't see why the R/W permission would differ from one target to another. Thanx again for your...
My goodness ! After hours of tests and failures, messing with the texture size and format, I finally found the solution. And as one can imagine it...
Currently doing some tests with modified textures... will let you know the results.
Thank you very much. Actually French is not very useful when dealing with informatics ;) About these barycentric coords, I'm puzzled. I know the...
Where was I, you're absolutely right. Thanx !
Didn't find much on Google about that, but I've read somewhere that it could be a problem of texture compression, or texture format. A few weeks...
Be sure I will, and my goal was not to delegate the hard work, but I really had no clues about this issue (by the way, my English may seem a bit...
I understand, please excuse my audacity. Didn't mean to abuse of your kindness, but it's so frustrating to have something that doesn't work for a...
Hi, sorry for the late reply. I've tried adding these two lines, just before the line where we define the tiling : pCoord.x = pCoord.x %...
Oh, didn't know about this barycentric coord. I'm using GetPixel() this way : Renderer rend =...
Absolutely, and I guess it's part of the problem. Bt in this case why does it fail on Android but works in Unity editor's runtime ?
Hi, Desperately trying to understand what's going on with this problem. I'm making a voxel game. All of my game objects are made with Magica Voxel...
I confirm. On the Canvas component, I set Plane Distance to 0.3 (which corresponds to the camera near plane), and I also had to modify values on...
The same for me with Unity 2018.3.0f2 My Scene appears unsaved even by only switching from Unity to Visual Studio, then to Unity again. I have to...