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Can Spriteshape be used to make an animated stream of water , waterfalls , waves etc . Can someone point me in the right direction to go about this ..
The issue tracker now says "planned for 2019.2 and fix in review for 2019.1"
Since IAP is not currently working on UWP, I'm trying to write native code for UWP Consumable IAP , while continuing to use Unity IAP for Android...
I seem to be facing the same issue. The IAP code is from the Sample IAP Project. I added some Debug statements to it so this Debug info can be...
Thank you very much for the info. I am also setting the URI from code , and it's the same format. But I'm trying access an Asset Bundle, so maybe...
Unity Version is 2018.3.9f1
I updated Unity and reinstalled Android Studio and sdk Still getting the same error. File.ReadAllBytes works ok. But UWR does not. Unity Version...
Can you please give the uri that worked for you. Also , in the player settings, what is the min / max target android api, that is working for you?...
I have tried the followings Uris /storage/emulated/0/Android/data/com.sri.sriedu/files/sriGames/mybundle...
I'm getting the following error on Android, I'm a beginner but I think this is related. [SPOILER] Debug.Log("Instantiating Bundle-...
If this is done then void OnEnable() { resetDirector.stopped += OnPlayableDirectorStopped; } after the first time that the...
Got it, thank you very much!
The code below is working correctly, I looked at the sample code in the Scripting Documentation , just want to understand why the function...
This works : GameObject to which Playable Director is attached is enabled PlayableDirector.Play() is called PlayableDirector is Paused using...
In the Class Movie , I am pausing a timeline when its gameobject is disabled public void PauseMovie() {...
Hi I have saved some asset bundles at persistent data path. Is there a way to get a list of all the asset bundles at this path and their version...
Got it thanks for the alternative, will try that out.
Just to confirm, in the inspector for SpriteSkin component , there is a button called Reset Bind Pose which does what I need, is there any way to...
How can the bind pose be reset from code? So that if a cutscene or timeline is quit midway, the sprite can be returned to it's default pose?
That clarifies things , thanks a lot!!