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The same problem. After migrate to 2022.3.6f1 (DX12), when using UnloadSceneAsync, it freezing without logs.
Yes. 2022.3.6f1 -force-d3d11 [ATTACH]
Faced with a similar problem.
It helps. But MapMagic breaks it again. [ATTACH] [ATTACH]
Update to Unity 2018.3.1f1 MapMagic 1.9.4 + CTS 1.8.0 don't work. Terrain don't render. "Draw Instanced" is unchecked. Have some errors on...
The beginning of 2019. It does not work.
ShaderMan don't working in Unity 2018.3
Используйте Coroutine и while (true).
Use Coroutine and while (true).
I'll try to improve. We will have a free slicer. :cool:
Thank you for answer. I replaced mesh = GetComponent(MeshFilter).mesh on GetComponent(SkinnedMeshRenderer).BakeMesh(mesh) Mesh not sliced, but...
What about Skinned Mesh?
I need it fix too. Crazy situation. :mad: