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Ah yes, of course. I'll try contacting him, but for now I think we'll do what we need some other way. Then I guess our problem is solved, as...
Hey @wmpunk we're using your plugin in our mobile game project, but it's causing every build to run at 25fps or lower. Disabling Advanced Details...
Hey Jason! Returning to report back on this, as we had to put using Microsplat on hold in order to get some work done on new content. We reverted...
Thanks, so LWRP should be good to go then. We'll try profiling a bit more. I don't currently have access to OSX, so I can't try Instruments. :/...
Hello Jason! We wanted to add some extra detail to our terrain for a mobile game, so we tried implementing Microsplat with the LWRP plugin, as...
There's such an option? Only thing I'm seeing is the button to continue installation for each part, and the checkbox to "Reinstall or go back a...
Thanks for the tip, Jeff! I ended up deleting UnityPurchasing & UDP folders in my main project. Then I created a new Unity project and imported...
Tried creating an entirely new project and importing UnityIAP from the services window. Everything worked out fine. Tried moving the created...
Hello! I'm trying to update Unity IAP 1.22 to 1.23 to get rid of the iOS side deprecation error. Problem is I'm getting a bunch of DLL errors in...
You could add a Reset() method to the derived scriptable object and assign the default values there....
Hello, I'm facing a weird situation where calling Physics.OverlapSphere with a radius of 50 results in the radius actually being around 5. I...
Figure out how long your average gameplay session usually lasts (is it 30 seconds, 2 minutes, 5 minutes?) and work your way from there. Natural...
We contacted a local Unity representative about this, and they took a look at it and said it was a problem on their end. It's fixed for us now,...
Alright, thank you for helping! This is the only problem currently stopping the publishing of the game, so hoping you guys can come up with...
Hello, and thanks for helping! I'll try what you said, removing the Ads package & services integration. EDIT: Removed ads package & services...
Update: This seems to happen every time after a playable ad is shown and a new ad is called. The playable ad remains live behind the scenes for...
Hello, I'm having a problem with my ads integration in my Android game. Ads (both interstitial and rewarded) show normally, until at a random...
Sorry for possibly necroposting, but our project also had a huge problem with SceneManager.LoadScene() causing long (10-15 second) loading times...
How would I go about changing the textures of just one part (walls/ceiling/floor) of a corridor without changing the materials provided in your...