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@N1warhead can I ask who you god in touch with? Was it one of the links here, or a specific person?...
bump
Having a fairly frequent crash on live / beta devices. Infrequent enough that we can't repro unfortunately. This is the trace of the crashed...
@zrrz ok thanks for the extra details
Thanks very much for that @zrrz , I'll look into those error codes and see if we can expose that number. We just tried a number of methods of...
@zrrz did you ever figure this out or find any further clues? Any chance you still have a stack trace you could share? Not many threads about WWW...
@demonixis could you explain what you did in renaming GO's and what about the names caused the problem? We're experiencing a similar issue...
@little_bunny @JoshPeterson the above didn't work for me but I just did some digging and found the problem cause for us. It was to do with NGUI...
@JoshPeterson yeah with IL2CPP Hockey doesn't seem to give any useful information about the source of null reference exceptions, which in my...
@PDZ I didn't find a way to intercept Unity audio on the native side but did write / adapt code to catch it Unity-side. Check out the open source...
@JoshPeterson We were using HockeyApp with script debugging enabled and it would debug with native methods and often line numbers in the trace...
Ok, unless there's some other technique for gathering crash data on beta devices I'm not aware of I'd be surprised if this isn't a massive...
Some recent discoveries on this and I hope to get a repro to you soon if I can find time @JoshPeterson I'm fairly certain we don't actually...
@JoshPeterson any idea on timeline for script debugging of managed code in IL2CPP?
I think this related too http://answers.unity3d.com/questions/961173/some-crashes-on-unity-464-for-ios.html
Seemingly same issue here. On 4.6.9f1, Xcode 7, IL2PCC, happening on wide range of iOS devices, iPhone / iPad, 32 / 64 bit and OS versions...
Hey Paul33993, any updates or wins on this?
FYI forcing OpenGLES seems to be a temporary fix for us. Note that we're on Unity 4 and harrynesbitt said the issue was independent of graphics...
We're finding this on iOS 9.x iPhone 6, but the app flips back and forth from 60 to ~30fps in random, roughly 10 second alternations. Reports from...
2015 and bump on this. Taking up 0.5-1ms on iOS test devices and adding several frames. Fifth highest CPU consuming task in profiler on the device...