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I am myself using this template to render out few shots for a cinematic, using unity 6 version and my MeteoVFX (asset in preparation) It worked...
I am considering to implement a simple version of a character controller will a fully setup female character
Preparing the official updates to Unity 6 for the FFH template HDRP Environment atm [IMG] The template need some addtionnal love Let's start :...
I don't think it's related to HDR, maybe more your setup, you can setup the texture to be the target texture of the camera, or your can render...
the lighting model is not crafted this way, however it's possible using a custom lighting model to produce this result
Volumetric fog is by nature dynamic to lighting an GI. Your fog will appear more or less lit heavily depending on the ambiant lighting. To obtain...
On your main camera settings
You are a pure genius antoine! It was not working only because I am dumb, I was looking for pixel rect So I just needed after line 16:...
I tryed before line 16. ctx.cmd.SetViewport(ctx.hdCamera.camera.rect); but it look like it don't like it finally
For this pass there is no custom buffer, that's the strange things, it should just draw stuff in the scene as I isolated it from my "custom...
Hey, I guess I have spotted an edgecase issue: I use to draw some mesh using a HDRP Custom Renderers Pass Shader (template from Create>Shader>HDRP...
you need to modify the mesh to have smoothed tangent so the inflate of the mesh itself would not produce cracks.
Updates Process Note: Please ReImport the UnityPackage in : Assets/FarFromHere/SampleEnvironment/UnityPackage/Demo Foliage and Rock...
v0.2 release on Github BugFix and missing stuff (my bad it's because I prepare the MeteoVFX system too)
[ATTACH] https://assetstore.unity.com/packages/templates/tutorials/farfromherestudio-template-hdrp-environment-271079 Template project with Demo...
Thanks for the constructive feedback! I am just a Technical guy working alone on this. I would like to reach out some points, to be honnest my...
I am maybe ultra late : but there is a foot-ik option that can prevent your override transform to move the foot, this come from the timeline...
Hi everyone! I am a long time user of Unity as Technical Artist. You may have crossed my path on the forums already :) I am proud to present as...
Yes you can do couple of things using the Volumetric ShaderGraph : [ATTACH] Please look at my Tech-Blog at this post, second part (after water)...
I have backported the Rain Droplet feature from hdrp 17 to hdrp 15 (2023.1) I am lucky it's working without issue so I can use it, there is a...