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All particle effects in my game are created from a pool of blank particle systems. Each particle system is configured procedurally during...
How would I go about adding a secondary emission texture to the core shader?
I'm having the same issues: Opening Notepad++ or Photoshop while Unity is running consistently freezes the editor and I have to close it with task...
Am I missing something obvious? I know that I could find a way to combine them into one method and make it work, but I would like to keep them...
//Called in Update() float yAngle = Mathf.SmoothDampAngle(angles.y, rot.eulerAngles.y, ref velocity, minTime,...
I like the SphereCast idea, going to try it out. Sounds a lot more efficient too, since instead of having detection per projectile it's only per...
I'm making a 6DOF game like Descent and want some of the enemies to detect incoming projectiles and attempt to avoid them, I'm having trouble with...