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Apparently FFR only works with Vulkan! Switched the graphics API to auto graphics API and things are running a lot better. Maybe this could be...
Well, if anyone would like to share their wisdom on this post (about the questions that I asked at the bottom) it would be appreciated, but...
Hello! I have some questions about interpreting a renderdoc capture for an XR project running on the Oculus Quest 2 using URP and OpenGLES as a...
Just a heads up for anyone that finds this issue, we were having issues with our cache server, so we turned off the cache server in the project...
Yes! I was actually able to fix the foveation not being set by changing the code to the following: OVRManager.foveatedRenderingLevel =...
Yes! I am using the Oculus XR Plugin and not OpenXR, and I am attempting to enable FFR via code. My code for enabling FFR looks like this:...
Hi! Sorry The post has been updated with all the correct information, Made a typo and submitted the issue while trying to fix it.
Hello! Unity Version 2021.3.4f1. URP version 12.1.7 I am working on a VR game for the Oculus Quest 2 using URP and we are having trouble...
Hello, I'm unable to make a project that uses both URP and 2022.2 past 2022.2.0f1 (which I'm also having some different issues with). I was...
Bump Edit: Found another thread with a similar problem....