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Hello everyone, I'm currently trying to run my app on an iOS Simulator to debug an issue for iPad. The error I'm getting in XCode (Version 12.3...
Sneak peak on version 1.1.0 the new mounted Units, Templar Knight (Humans) and Chieftain Rider (Orc) [ATTACH] [ATTACH] [ATTACH] [ATTACH]
Having systems handle their own lookup tables instead of a centralized is a great idea. I have it centralized right now, which works great, but...
I was just thinking that too. Conversion system creates a small entity that holds a buffer of all prefab entities. And a system that looks for...
Thanks, I'll check it out tomorrow
Hmmm... but I could just leave the identifier component on each of my prefab entities themselves and at runtime pluck them out and feed them into...
Hello fellow Dotsers, Can I get a sanity check on this idea... :rolleyes: TL;DR: I'm trying to bake prefabs and a lookup map into a subscene...
Try animating 1000+ units with animators in non dots Unity. :D That's why there's extra work, at least for now, until that happens automatically :)
Absolutely can't wait for this feature, even if it's just to look at the craziness of all my systems and trying to figure out...
Well, even if I remove my own system completely, I do get the same bug in a slightly different spot. So (unless I'm misunderstanding something)...
Alright, tried it with Strip Engine Code disabled and in debug il2cpp mode and still getting a related error: IndexOutOfRangeException: Index was...
You might have had the right intuition here. If I'm reading the crash stack trace right, it's crashing here: foreach (var component in...
So I just removed my IConvertGameObjectToEntity entirely and it's still crashing (slightly less often) in the general ConvertToEntitySystem (other...
Another expression of the same bug: ArrayTypeMismatchException: Attempted to access an element as a type incompatible with the array....
Tried it with ParticleSystem stuff commented out (aka no double HybridComponent) and that doesn't seem to make a difference. Now trying this...
I used to play Volleyball. That looks super cool! I'll give it a try tomorrow :)
Version 1.0.0: Added Dots based animations (finally, yay)
Yikes, makes me wonder if all my ParticleSystems are updating (or even rendering) twice rn... :confused: I'll give it a shot tomorrow and see if...
Yeah, that's on editor-time pre-conversion of all my prefabs is on the todo list. But don't want to mess with that before Christmas... :oops: So...
This might be related: https://forum.unity.com/threads/dots-physics-android-crash-0-5-1-preview-2.1007741/