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I'm trying to get the SCMP_NPC_Controller_v2 to use a navmesh agent however as soon as I toggel off "Use Transform" the walking animation is gone....
Turns out I think I hit "skip these files" instead of "Replace these files" when importing...what a rookie mistake
Thanks for the quick reply. I thought I did it properly but I guess I'll start again with the import process. thanks again
Hello, I have successfully installed and ran the spell casting motions pack in the past however I am having an issue this time. After installing...
Just start to create a new package and then click on "Preview in Asset Store", then click on your publisher name you will see your ID :)
After messing around with the animation events I was able to get it to work but only after I added a link back to the start of the spell....
I think my problem is I am not using a casting target so the animation just pauses and there is no way for it to continue. I would like to just...
Thank you I will try it out!
Hi Tim, I have 2 questions that I am stuck on. 1) I am trying to speed up the spell animations so they fire quicker however when I edit the...
Hey Tim, I am having a little problem with the camera not staying with my head in first person view while jumping. Not sure what I am doing...
I just set it on a timer to last 5 seconds
Well ultimately I would like to see an energy shield that can be used as long as right click is held but is dependent on a mana pool to work but I...
Hello again, I was wondering if you had an example of a spell that I could use as a magic shield that would protect the player from spell damage...
Its working great now thank you! Can't wait until I can afford the rest of your packs!
Works in the demo like it should, I can cast up I'll just work from the Demo and see what I can do. Thank you for the great support!
Thank you for your quick reply! I must be doing something wrong because default Magic Missile works the same for me, only horizontal. And yes I...
Hello, I was wondering how I make the spells fire where I am looking vertically? It appears to be locked to a max and min vertical trajectory....