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Hello! So here is the situation: We have a mobile app that is split into 2 projects; the first contains the code, the other contains the content....
I am trying to copy inputs from one device to another, but it doesn't work as I would expect. I save the inputs I do on my hardware keyboard, then...
Thanks for the reply! In the meantime I found a solution that is similar to the first one, which kind of works. I am doing the following. //...
Hey, I am working on a similar thing. Can you explain how you write the data into QueueStateEvent? I understand that it takes a struct a copies...
Ah OK I got you. That works :) I still think there should be an easier way, but whatever. Thanks for the help!
Thanks for the tip, but I can't find that method you are talking about. Could you tell me which file it is in? Also I dislike using reflection not...
Hey, thanks for the suggestion! On paper this should work, but the CleanupEntity component is set to internal so I can't access it :( I would have...
I did a quick test and it seems using dynamic is indeed faster. The average time for executing the dynamic version was 0.000661s, while the...
No, that doesn't work. I tried to call CompleteAllJobs, but that doesn't do anything. I am already doing the copying in between world updates. I...
Sorry, I don't think I am doing a good job at explaining the issue ^^'. I can't add a dependency to the respective system, because I can't know...
Not a bad idea, but "MySystemWithState" could be anything. In my specific case it is not even a system I wrote, but a Unity internal system that...
True, but how would I do that without doing another update? If I just run another world update, I lose the current state, because everything else...
Usecase: I want to copy all entities from one world to another. Easy enough, I go: using (NativeArray<Entity> allEntities =...
Here you go: using System.Reflection; using Unity.Entities; using UnityEngine.Assertions; public static class ComponentDataUtility { private...
Dear Unity users, we at 2GuyGames are proud to announce our newest asset to you: the Gameplay Inspector (GaIn). The GaIn is an automated testing...
I spotted another case in the same example project. When everything is compiled correctly (i.e. the scene works) and you move the...
I got you. Here's a minimal example: https://www.dropbox.com/s/d6lw4jnge9qx8l2/broken%20codegen.7z?dl=0 How to reproduce: 1. Unzip. 2. Open the...
I am having the same issue since upgrading to Entities 0.9. Forcing a recompile (e.g. adding a comment to the class in question) usually solves...
Hey, thanks for this list! Its just what we were looking for. While looking for testing tools, we also found this one: https://www.gamedriver.io/...
Hello everybody! This is Marco from 2GuyGames. We are currently developing our business model and need some data from the industry about common...