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I'm sorry @Marijn_Kiwi, your code is not quite right. This is the right way: using System.Collections; using UnityEngine; using TMPro; public...
Thanks sir, I appreciate it. I'll definitely make some experiment and report back here.
Hey! Is there a way to draw a line to connect two particles? I got how to manipulate all the particles with IJobParticleSystemParallelFor, but I...
This is nuts! :D my solution is: [ATTACH] As you can see, as @vfxjex suggested, I use an event trigger pointer click, so this will fire only...
No. This is not a solution. [ATTACH] [ATTACH] We can see that the blur shader and forward renderer script will not allow to show transparent...
Another issue is that it wont apply on UI, as all canvas UI element are come with a transparent shader, and this urp_kawase_blur doesn't work with...
The key here is the transparency. It just wont work, they did this by design... o_O I don't get it either. If this has a workaround, I think it...
Dude, did you read the thread? ;) this
Hey! I contacted with devs on this matter, and they replied that this is by design. So they wont make it to work. This is because PP effects...
And what effect exactly your setting does, @noio ? Can you show a screenshot please, or explanation?
7.1.2 Sir! And sadly hasn't got fixed. :( Bug report just sent for this.
Thanks @Olmi! erhhmmm... can we expect a Unity developer here, please?
This is URP forum is not? :) But fair enough. I'm using URP with Unity 2019.3.0b7 and I'm usign post processing V3. (V3 is already built into...
Hello! I have a camera with output target to a render texture. When I turn on post process on this camera, transparency is gone. More precisely,...
Okey... this is nuts and stupid. [IMG] If you put ANY type of UI component into Preset Manager, Unity will throw this Recursive Serialization...
Thanks @LeonhardP! I don't use ScriptedImporter. It started show this error after I added some prefab for UGUI elements. Also I have several...
Snippet from my editor log: ... [Package Manager] Done registering packages in 0.00s seconds Recursive Serialization is not supported. You can't...
Maybe you can use DontDestroyOnLoad on your object like: private void Awake() { if (_instance == null) {...
Same problem with 2019.2.6. I got update notification within the editor rather than the Hub. Seems it's a common problem back to more month...
Same with 2019.2.2f1 LWRP PBR shader. (Windows 10)