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Hi opsive, I'm currently working on an old project, using BD 1.5.2 on Unity 5.6.4, and I want to upgrade it to newest BD version and Unity 2018....
I'm using Unity 2017.3.1p3. The Navmesh Agent speed is set to 1 and stopping distance is also 1. But with a very fast running animation, and...
Hi, I'm working on a skirt with Dynamic Bone, and work fine with idle animation. But on running animation, some part of the skirt move upwards...
Anyone? I also do some test, that the hingejoint.angle is not equal to rotation angles even when I don't rotate the joint. So how is the...
I'm using multiple Hinge Joint to make a crane, and I find that the hingejoint.angle is not the same angle using in hingejoint.limits. The angle...