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Hey, thanks for the reply. Is this compatible with DX12?
Hi all, I am currently struggling to take any 360 photos in HDRP using DX12. I have tried the Unity Recorder and a 3rd party asset called "VR...
Hi, I was just wondering if there was any news on a version that worked with DX12? Cheers!
Using HDRP 10.4.0 Using standard HDRP/Lit shader with the same settings as all other materials in the scene. Also tested it with different shaders...
I am having issues with some objects reflecting in mirrors as black. All the setting for this model are the same as all others. Anyone having...
Hi, I am not too sure if this is a bug or if it is not implemented, but when I toggle different design options in Revit, it won't show up in...
Hi, I was wondering if this would be a good plugin to use to create lawn style grass?
I had installed the latest version of Bakery from github to work with DX12 but do have a major issue with it - Running out of memory. Not too sure...
I found out that the feature is already part of Unity in the HDRP. Can't remember if it is in URP. Just called dynamic render scale.
I know this is a topic that has been brought up a few times, but I would definitely love and appreciate a DX12 compatible version of bakery to use...
I can't get anywhere close to results like this with raytracing, I don't know what kind of magic you're using but I could use a bit of that...
Firstly I just want to say how amazing Bakery is. It has fundamentally changed my project and delivered such high quality results. I am currently...
Thanks for the advice, I did give it a go and no luck :/ I have multiple meshes per prefab and bakery is giving me an error saying it is not...
Is it possible to make multiple prefabs that overlap each other without them affecting each other? My scene has an area where different options...
I think this was a typo, I noticed it a while ago and using tier 2 seemed to get everything working properly.
Trying to bake reflection probes on iOS in Unity 2020.1.0a20 and getting this error: "d3d11 unsupported readpixels destination texture format"
I have currently implemented addressable into my project and got it loading scenes. I am now stuck as to how I can display this as a percentage on...
I've had nothing but issues with it. There's not enough content or support and the results are subpar
Looking forward to Unity's path tracing. Even though it's super experimental right now, it looks quite promising