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i found something :] https://github.com/ImNoToKaY-L/Realtime-Unity-Meshcutting-Deforming [Burst based mesh cutting??]
i think have to hire unity team for that :]
i have a balloon that i want to cutting their surface [not slicing it to parts] to put something in that and then sewing their surface ...
thanks for your response ... i want to cut / sewing small jelly plane or jelly sphere or jelly cube or fruit with knife ... something like as that...
thanks for your response ... but what about pressure interacting? this virtual human skin was interacted with pressure!! and what about this mesh...
it would be better to say EA Games and Epic Games peoples ...
so, is it very hard to do that with unity? or its impossible to do with unity?
more info: https://www.precisionostech.com/...
[MEDIA] hi, this project was made by UE ... so, how can i do this in unity?? i mean realtime mesh cutting ... does exists any github or scripts...
@Darkcoder hi, how can i get current painted Gameobject at runtime?
you can't at the moment ... MRTK have their specific canvas ... so, you have to invent your mixed solution ;)
@EarnestRobot hi dear, i tried to use Quest handtracking sample scene of Auto Hand package ... bout does not working!! so, any suggestions?? and...
@larsbertram1 hi dear, can you guide me to how to implement this Mesh Deformation Compute Shader in to the LUX skin shader? thanks a lot.
@hoshos hi, how can i collide cloth with other a lot of surfaces?
@larsbertram1 hi, how can i implement vertexmotion Features to skin shader? thanks.
thanks for your response ... i'll send that shader to you ;)
@kalagaan hi, i couldn't found any description on docs to how to implementing shader codes on URP shaders ... so, any suggestion?
@hoshos can we use it as softbody simulator? and how can we use that to simulate hose?
just for clarify!! downgrade entities to 0.16 p21 + Burst 1.3.7 and everything are working great on IL2CPP!!
i tested for Android [arm v7 and v8] and PC x64 ...