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That was helpful. We will use the email(unitysupport@renderheads.com) for further questions. Thank you for the reply!
Thank you for the reply, but we still need specific answers for the questions. Just in case you've missed the questions I've re-arranged them...
We're developing mainly for Oculus platform and possibly for GearVR later on.
Hello, we're working on an 360 streaming video app. This is revisiting question above. It's about m3u8 video's starting resolution. From the...
Thank you for the reply, after reading All the setting you've asked was fine but after testing the same issue with different machines, it didn't...
Hello we're developing an Oculus application and just upgraded AVPro from 1.6.12 to 1.7.5. After the upgrade, AVPro's audio doesn't come out of...
Thanks for reply, yes the Offset Spherical Coordinates are intentionally set as those numbers( it's specific player position we want the camera to...
Hello, We're trying to capture 360 video of our application using RockVR's 360CapturePro. It seems mostly working but all the Text objects using...
Thank you so much again for the quick reply. We tried recently released 1,17.2. It's great to parse m3u8 root and select specific video...
Thank you for the reply. I've found interesting m3u8 specification that seems to indicate client(AVPro in our case) can choose which resolution...
Hello, we're trying to make AVPro's streaming 360 video start from higher texture quality. Currently it's very blocky at start. What's the best...
Thank you for the quick reply!
Hello. I'm trying to test AVPro 4k 360 videos with Adaptive Bitrate Streaming (.m3u8 format) capability. From the manual, I could see fixed...
Is it possible to adjust AVPro's streaming buffer size to make the Adaptive Bitrate Streaming vidoes stay with a higher resolution for longer...
Is there a way to print out current bitrate of HLS video while it's playing in Windows version of AVPro? From the script, I could find that...