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Hi Timo, Thank you so much! Best Regards, Eduardo Bagarrão
Hello Timo, Hope you're doing well! I'm having here a problem with the StateMachineBehaviour. public class JaneMovementStateMachineBehaviour :...
Thank you so much for the answer and for the help! Unfortunately it still throws the exception :( [ATTACH] I'll put this development on standby...
Here's the image that was missing(the CurrentState variable null when changing from idle to movement): [ATTACH]
Hello Timo! Hope you're doing fine! I've been implementing a state machine in my project where the states and the state machines are POCO...
Hello Sisus, Awesome! I'll test it and I'll give feedback ;) Thank you so much for the help!! Best Regards, Eduardo
No problem ;)
Thank you so much for the answer! I completely have forgotten of the Wrapper initializer, I've changed it now! But now I've realized that the...
Hello Timo, Hope you're doing fine. I have here a question. I have here this class using System; using CodeStage.AntiCheat.ObscuredTypes; using...
Hi Timo, Sorry for the late answer, I didn't notice the notification on my email. Thank you so much, I've corrected it ;) Best Regards, Eduardo
@SisusCo Thank you so much, this really suited what I was doing! I've added an initializer to it after, like this(Don't know if it makes sense,...
Hey @SisusCo, Hope you're doing well. I've came across an idea while working on a task for my game. I was doing a custom StateMachineBehaviour...
Thank you so much!
Hi Timo, Sorry for the late answer, covid got me and I haven't been on my best days :D This suits perfectly my needs, thank you so much for this...
Hello Sisus, Thank you so much for the detailing! And sorry for the late reply. I've opted for using a struct to encapsulate all the needed...
Hello Timo, Hope you're doing fine! I'm having a doubt here on an initializer where I've needed to change to receive a tuple. However now I can't...
Thank you so much for the help, it's working perfectly!
Didn't refreshed this while writing my answer, but it's exactly this ;) Unfortunately I can't find the MonoBehaviour<T...> to disable on...
Hi Timo, Thank you so much for the answer! Oh I misunderstood, I thought that would be another option and that we could still use the separate...
Thanks for the answer! I'm using the MonoBehaviour<T...> ones. After quitting the project yesterday and opening it today, it seems the...