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[ATTACH] same error here!
for those who are having this issue, i've encountered myself and found out that another script that i created had a Path class and that's what...
i think that's the way i'll try first, idk if this is the best way because there is a lot more happening and probably the best way will be using...
Block has not a collider itself (block is a null object containing more single blocks) but if this is the best way to do it i'll add it. Thanks!
I'm creating a puzzle game and i have a XY coordinate... I need to check if there is a certain type of gameobject. Which function should I use?...
I'm a begginer in also i don't know what is the way this should be done... BUT... Maybe an approach that I would try, is to check on every frame...