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Thank you so much CrazySi and Morning! :D That is exactly what I was looking for. Edited my first post with solution for future finders.
How would I accomplish that in code? The way I see it, that would just clip right through the sphere, going in a straight line towards position B.
That will make it rotate around zero yes, but that does not make it move towards position B, so it doesn't quite do the job. :(
SOLVED: This is what I was looking for: http://docs.unity3d.com/Documentation/ScriptReference/Vector3.Slerp.html --- How do I get an object...
Yeah it looks great now but isn't there a way to add shadows to the unlit part? Like a normal Diffuse shader would do. It looks so perfect but...
Sent you a PM with the scene I'm working on Nikko. :)
^^ Bump Is additional information needed before anyone can help out?
If I have a sphere as a centrepiece and a light orbiting around it, how do it make it so that the surface with light gets a certain material and...
Hmmm.. I seem to have some issues with the GroundFromSpace shader. Problem explained: When I disable the "sphere" GameObject I get the full...