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I tried out the patch and found out the problem still exist. :(
I am getting this error even when I am not using asset bundles. New bug?
Now, I am able to play the timeline without the audio tracks from the asset bundles. But I am getting the following error when I include audio...
I was using the beta 2017.3.0b3. I will try it out on 2017.2.
I can't seem to play timeline from PlayableDirector which I load from an AssetBundle in my WebGL application. I have tried taking the entire Scene...