A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Currently we do not support this feature. The assumption is that if an adapter is implemented the type is fully handled by that adapter. In the...
Hi, We are still working on the high level API for the binary serialization of the package which is why the documentation is missing. While the...
Hi Zec_, We recently did an optimization pass for managed components and shared components and unfortunately this was a regression. This issue...
We are aiming to get this in for entities 0.8.0
Ah yes! I was showing the example of using the job thread count to avoid locking, but that will absolutely be faster. JobsUtility.CacheLineSize...
I think what you are looking for is a combination of JobsUtility.MaxJobThreadCount and NativeSetThreadIndex. You can allocate an array of size...
Hey @e-khezri Unfortunately I don't have a specific date for a release. We are just about finished with backend changes for managed object...
Hi Roycon, This is indeed a bug in the current version. Unity.Entities relies on codegen to provide type information for managed components on...
Hi, thanks for bringing this up. The current version of the properties package is indeed generating invalid IL for dictionaries. We are currently...
Hi, The displayed name in the browser tab is populated from the project file name (.utproject). You can rename in the project window and it...
Hi @hakankaraduman Are you getting this issue with a new project? e.g. 1) Create a new Unity Project 2) Add the Tiny Package 3) Import Samples
To answer your question regarding runtime instantiation and initialization. You can use the world API to read and write component data to the...
We currently have a very early/experimental version of prefabs in Tiny. You can create one through the context menu of an entity (Right Click ->...