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No replies? Come on. Board games are a common use case.
Hi, I have a simple board game involving 2+ players where there is chance. Players must attempt to maximise the territory they take. Importantly,...
Hello, I am trying to create a mesh from a heightmap that looks like this. It can't have triangles in (this is because it is data visualisation)....
Thanks. For others, this code is: Mesh mesh = new Mesh(); mesh.indexFormat = UnityEngine.Rendering.IndexFormat.UInt32;
Realise I am probably asking too much here, but what I am trying to render exceeds the old-school vertex limit. Does the new solution have such...
That is for 2020.1 ... anyone have a worked example for 2019.3 (understandable for DOTS newbies )?
Hello. I am trying to dynamically recolour terrain using the ECS Job System in 2019.3. It's part of an agent based model. Does anyone have a...
Hi guys, I am in a conundrum. I want to use ML-Agents in a game. The game mechanics and logic will all be in regular monobehaviors, but I want...
Hello! A simple one, but I can't seem to find the answer... I want to alter a component of the titular entity in...
Legend. Thanks.
The regular Unity function crashes. Anyone know what to do? (apart from compute all the random numbers beforehand and send into the job) Thanks))
That's great. Thanks )
Hello, everyone! Is there a simple-ish way to save a world and then rebuild it? At the moment I'm trying saving the data in an OOP structure,...
That makes sense, GilCat. I realise now the other part of my problem is getting the entity. What I want to do is have an entity with a component...
Thanks, Joachim. I am sorry to sound like a dimwit noob. Do you have a short worked example, I could follow from?
I am struggling to find a sample for how to access an array of entity components in a job system such as IJobProcessComponentDataWithEntity. With...
I'm not trying to access a parent. I'd just like to access a certain type of component in a job and refer to it by entity. It used to be that you...
Great. Thanks for this, tertle & GilCat )) For other people following, here is my revised code that goes inside the OnUpdate part:...
I'm also trying: var value = GetComponentDataFromEntity<myComponent>(false)[anotherEntity]; I have the id of anotherEntity in the form of an int,...